

- #CLICKER HEROES SAVE EDITOR RUBIES FOR FREE#
- #CLICKER HEROES SAVE EDITOR RUBIES PATCH#
- #CLICKER HEROES SAVE EDITOR RUBIES ANDROID#
- #CLICKER HEROES SAVE EDITOR RUBIES OFFLINE#
On a Gold quest, the Gold reward will scale to player progress: it starts based on the highest current zone, will increase as zones are gained, and reset upon ascension, even after the quest is complete. (One can do a 48-hour quest, and go offline, while the mercenary quests, but they can't do 288 5-minute quests, even with all 5 of their mercenaries.)
#CLICKER HEROES SAVE EDITOR RUBIES OFFLINE#
Also, mercenaries only quest offline if the quest is long enough. Shorter quests have a much higher reward to time ratio, but require much more micromanaging, and can, in fact, be less efficient, as there is a bit of delay between, say 5-minute quests, as there would be a need to click on the quest. Please remember that not just a mercenary's skill and rarity, but also their rank affects their effectiveness. Clickmas presents (seasonal, always 4 hours).Skills activation (activates random skills, even those not unlocked yet).Recruit new mercenary (only available if a player does not currently have 5 mercenaries, and will always be one of the quest options if it's available).
#CLICKER HEROES SAVE EDITOR RUBIES ANDROID#
(Note that this feature is only available on Android Version and Web version and will probably soon released on other platforms!) Quest Types
#CLICKER HEROES SAVE EDITOR RUBIES PATCH#
This can be repeated as many times as there are Rubies to fund it.Īfter patch v (Mobile) / v1.0e12-3825 (Web), the game added a feature where you can spend 3 Rubies (30 on Mobile) to re-roll mercenary quests if not satisfied. For example, if a player has 15 hours left on a quest and activate an 8 hour Timelapse, they will now have 7 hours left, while a 24 or 48 hour Timelapse would finish the quest. The store purchase Timelapse affects mercenary quests as well, subtracting 8, 24 or 48 hours from the quest time. Once a quest has been chosen for a mercenary, the quest cannot be stopped or changed until they are finished.

The size of a quest reward bonus is based on their rank/level, rarity, and time it takes to complete the quest. Choosing another available mercenary to a quest may open up better quests for a higher level mercenary. Each time a quest is accepted, a new set of quests is created, but until accepting a quest, any mercenary may be sent on the current set. When choosing a quest for an available mercenary, a player will get four choices, with various specific rewards for random lengths of time. The mercenary tab will be locked again after transcending, until the player freshly reaches zone 139, ascends, or buys a Quick Ascension, though their old mercenaries remain alive and available once unlocked. When a player has less than 5 mercenaries, the mercenary quest will always be one of the options. While a player has 5 mercenaries, the button to hire a new one will be gone and the mercenary quest will not be included as one of the four quest options. Players can get additional mercenaries by either sending an owned mercenary on an 8 hour quest to get one, or by paying 40 Rubies (400 on mobile) to hire one instantly.
#CLICKER HEROES SAVE EDITOR RUBIES FOR FREE#
When a player has no mercenaries, they will automatically get one for free (this will happen instantly if it's a player's first mercenary, or it will take 8 hours when all of their other mercenaries have died). The mercenary tab is unlocked after reaching level 139, after ascending for the first time or by buying a Quick Ascension. Up to 5 mercenaries can be owned at a time, and in order to get new mercenaries after that, a mercenary has to die or be dismissed. Doing so gives the player a free mercenary. After finishing level 139, unlocking the mercenaries tab requires ascending for the first time or buying a Quick Ascension. Mercenaries are little helpers that can be sent on various random quests, to obtain Gold, Rubies, Hero Souls, Relics, additional mercenaries or to activate random skills.
